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<p>Dear all,</p>
<p>I am currently working on the implementation of tracer particles
into an evolution code. As for this, my orientation is the
particle implementation of GRHydro. The number of particles is, in
this case, is distributed equally across the processors by the
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option. Is there any experience out there with distributing arrays
according to a transfer function (e.g., some sort of density),
such that higher density regions have more traced particles? In
the documentation I only found the
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font-size: medium; font-style: normal; font-variant-ligatures:
normal; font-variant-caps: normal; font-weight: normal;
letter-spacing: normal; orphans: 2; text-align: left;
text-indent: 0px; text-transform: none; white-space: normal;
widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px;
text-decoration-style: initial; text-decoration-color: initial;
display: inline !important; float: none;">DISTRIB=CONSTANT</span>
option - which would not serve the purpose.</p>
<p>Thank you very much and my best!</p>
<p>Jens<br>
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